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There's a few DBZ games out there--including an official one by R. Talsorian in my beloved Fuzion system--but the main thing I've noticed about them is the level of granularity and crunch, which, to be honest, always feels a little off-brand for a Meathead Shonen Bad Guy Punching Simulator.

To that end, I've attempted to make a game that even Goku would be able to wrap his head around.  It's not particularly polished or balanced, but it's not really a game made for optimizing, (or I mean you can, I'm not a cop, do whatever you want.)

This also works for most other shonen/shojo team-up settings with escalating stakes; your Yu Yu Hakushos, your Sailor Moons, your, I dunno, Ronin Warriors. As noted, I'm not gonna tell you how to live your life.

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onePageDBZ.pdf 1 MB

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